//==============================================================================
// Spy_anim.txt
//==============================================================================

//==============================================================================
define weapon
{
   set hotspot
   {
      version
      {
         Visual Attachments A Knife
      }
   }
}

//==============================================================================
define head
{
   set hotspot
   {
      version
      {
            Visual Cavalry N Jarl Head Standard
		ReplaceTexture Cavalry N Jarl Head Standard/areani head scarf
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
		Setselector
		{
			SetSelector
			{
				set hotspot
				{
					version
					{
						Visual villager g male_handattack
ReplaceTexture Villager G Male Standard/utility spy standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag Attack 0.49 true   
                  tag GenericSound 0.40 true   
//-- end auto generated section
						connect RightHand weapon hotspot
						connect TopOfHead head hotspot
					}
				}
			}
		}
   }
}


//==============================================================================
anim Death
{
   SetSelector
   {
		SetSelector
		{
			set hotspot
			{
				version
				{
						Visual Villager G Male_IdleA
ReplaceTexture Villager G Male Standard/utility spy standard
						connect RightHand weapon hotspot
						connect TopOfHead head hotspot
                                                length 0.1
				}
			}
		}
   }
}


//==============================================================================
anim Idle
{
   SetSelector
   {
		SetSelector
		{
				set hotspot
				{
					version
					{
						Visual Villager G Male_IdleA
ReplaceTexture Villager G Male Standard/utility spy standard
						connect RightHand weapon hotspot
						connect TopOfHead head hotspot
					}
				}
			}
		}
   }
}


//==============================================================================
anim Bored
{
   SetSelector
   {
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Villager G male_boredA
ReplaceTexture Villager G Male Standard/utility spy standard
						connect RightHand weapon hotspot
						connect TopOfHead head hotspot
				}
			}
		}
   }
}

//==============================================================================
anim walk
{
   SetSelector
   {
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Villager G male_Walk
						connect RightHand weapon hotspot
						connect TopOfHead head hotspot
ReplaceTexture Villager G Male Standard/utility spy standard
//-- auto generated by the bang animation tool
//-- do not hand edit these values
                  tag FootstepRight 0.10 true   
                  tag FootstepLeft 0.35 true   
                  tag FootstepRight 0.60 true   
                  tag FootstepLeft 0.85 true   
//-- end auto generated section
				}
			}
		}
   }
}

//==============================================================================
anim flail
{
   SetSelector
   {
		SetSelector
		{
			set hotspot
			{
				version
				{
					Visual Villager G male_flailA
ReplaceTexture Villager G Male Standard/utility spy standard
						connect RightHand weapon hotspot
						connect TopOfHead head hotspot
				}
			}
		}
   }
}